On October 11th, MEXC launched a Twitter space live broadcast on MEXC Global Twitter. The theme of this event is “How to build AAA Gamefi in a bear market?”. The guest is Ian China partnership (@ianwang666) of Big Time, The host is Antonio (@antontwcrypto), and the following is a text excerpt from this livestream:
Hello everyone, good evening/morning/afternoon. Welcome to our MEXC Global Talk Show. I’m today’s host, Antonio. On an impressive talk show the other day, we discussed “How to Improve Your Asset Efficiency in a Bear Market?”.
There has been a great change since the first video games appeared in the market in 1970s. From paid stand-alone games on common consoles and PCs that have been running over the past decade to free-to-play mobile games, both the gaming experience and business models have changed with the advancement of technology. In 2019-2021, we got a glimpse of Web3 Gaming’s potential through Axie Infinity’s rise to fame as the new cycle arrived.
GameFi solves the pain points of most NFTs, which they have no scenes and cannot be mapped to a certain extent, and attracts a large number of players in the Play-to-Earn model. According to Blockchaingamer statistics, as of December 10, 2021, the cumulative investment in the GameFi track has reached $5.4 billion, of which $4 billion in 2021. In addition to blockchain funds, traditional investment institutions such as SoftBank and Sequoia are within the list. Although the GameFi market has great potential, there are still many technical problems, such as: high cost, slow response time, bad UI interface and bad game mechanics, etc. How to solve these core technical problems and create a game, and create a 3A-level blockchain games? Let us discuss this issue together today.
Antonio: What do you think are the core differences between games in the Web 2.0 era and blockchain games in the Web 3.0 era?
1. The ownership of assets.
2. The economy of the game, web 2 game developers make money by selling digital assets, a one-way economy. web3 is more player centered.
Antonio: Compared with traditional RPG games, what are the core competitiveness of BigTime?
Ian: Not from pliability, but from the ownership of the assets and the player centered economy.
Antonio: As we all know, blockchain games will attract a lot of venture capital in 2021, and many people are interested in Gamefi’s wealth creation effect. How do you see this and the future of the Gamefi industry?
Ian: Gamefi was booming in 2021, lots of people made a huge wealth. but it has been declining since 2022, because the whole market situation and the ponzi economy are not sustainable. The future of gamefi will be more diverse and a trend is definitely the game quality will be much higher.
We all know that the blockchain game market is still a potential area, and there is still a lot of room for improvement in the quality of existing games, including immersive tasks, UI and operational fluency.
Antonio: As a rare 3A-level blockchain game in the industry, Big Time has set a new benchmark for the industry. Many users are also curious about the team behind such a large-scale chain game. Let’s welcome @Ian to introduce the background of the Big Time project and team members.
Ian: Big Time is the first AAA game with NFTs and other crypto assets. Big Time is for the masses — it doesn’t require prior crypto knowledge or any investment to start play. It’s a familiar experience for gamers, where anyone can just download and start playing immediately.
We loosely describe Big Time’s gameplay as “80% Diablo 2 and 20% World of Warcraft with a time travel theme”.
Diablo: Our core gameplay is to kill monsters and get equipment. Then enter more advanced dungeons to make yourself stronger and stronger. very addictive gameplay.
World of Warcraft: We are a large open world where you can meet other players, have a mount system and personal metaverse, and have strong social attributes.
Time travel: Wormholes are suddenly born on Earth, and different time and space are intertwined with each other, creating many monsters. Many real people from history came to take refuge in the world we are in, Time’s End. Among them is Einstein, who gave us the time machine so that we can travel to other time and space to destroy monsters, maintain the peace of time and space, and investigate the truth of the wormhole incident. The map will then have different time and space, such as ancient Atlantis, the Warring States period in Japan, the frontier time of the American West, the future of the alien base, etc.
We have Ari, our CEO who founded DCL. He made DCL a DAO in 2020.We have Thor, our CPO who pioneered MMOs at EA and helped scale Zynga from a tiny startup to the largest IPO since Google, while scaling a portfolio of games to over 20MM MAUs.
Matt, our CTO who has worked on some huge games like Fortnite, Gears of War, Medal of Honor at Epic and EA. Tom, our Lead concept artist who worked on League of Legends at Riot. TJ, our Lead Level Designer who worked on a few of the big Call of Duty games at Infinity Ward.
Aaron and Martin, our Art Director and Principal Engineer respectively, both of whom worked on Fortnite and Gears of War. Overall, we have this super experienced team of video game industry veterans.
Antonio: What is the revolutionary difference between Big Time’s tokenomics and the current chain game?
Ian: It is free to play after the public test. All players have the probability to pick up NFTs in the process of fighting monsters and completing tasks. Our NFTs are not affecting the game balance, including skins and earning tools
Skins are just purely good looking.
Earning tools: Space and time warden, forge and armory. Time Warden and forge and armory can be installed on the space. Time warden allows you to enter special copies to collect tokens. The forge and armory allows you to upgrade your skin. All NFTs have rarity, and the rarer they are the fewer they are and the higher the price they can sell for on the secondary market.
So our economic model is essentially a mall between players, and we charge a 5% commission.
About our tokens, no IDO pre-sale, no team share; the only way to get it is to buy Space and Time Warden and then fight monsters. The way to consume is to use space when you have to consume.
Antonio: We all know that there is a strong community behind every high-quality chain game project. @Ian, could you please briefly introduce the BigTime community and how to attract gamers in the Web2 era to BigTime?
Ian: 250,000 people on Twitter, 400,000 people on Discord, second biggest in gamefi space.
First of all, the experience is pure web2: use Gmail login, credit card top up, can NFT be traded in the centralized official website, no need for wallet and crypto knowledge at all.
Secondly, admission is free, no financial burden.
Finally, after the public beta, we will do a lot of promotion in the web2 gamer space: for example, we have invited more than 500 anchors to broadcast and try out the game with Twitch. We are cooperating with platforms such as Epic and Steam, and are docking; cooperating with e-sports teams such as RNG and FPX; cooperating with traditional game guilds such as World of Warcraft; cooperating with offline resources such as internet cafes, e-sports hotels and e-sports schools.
Antonio: The next question should be what many of our users want to know: How does BigTime make money? What is the role of Ruby Passes for Early Access, which is rewarded in today’s event?
Ian: We take 5% transaction fee. Ruby pass holders will have access to the game now and you will have chance to get NFT by killing enemies in the game. The most expensive NFT are around 1000U.
The second is to buy Space. non-investment advice, but now the price is much lower compared to the offer price in March. This is the most important asset in the game afterwards.
Antonio: Last question: How is BigTime currently progressing, and what are the plans for the future?
Ian: Still in the pre-alpha stage, we are still developing the game. The open beta probably will be sometime next year.
The game is currently in paid internal beta pre-alpha, a lot of game content/features are still under development, and there are 30,000 players in total. It is expected to be free public test next year e-sports competition: July and Coin Live co-organized the competition. In August, we will co-host a tournament with global head guilds with a total prize pool of $10,000.
More than 500 Twitch hosts worldwide have tried and live streamed the game.
Thank you for the in-depth explanation and professional analysis, and thank you for the support and positive interaction. This concludes today’s MEXC Global TwitterSpace. Welcome to join our community MEXC Englishhttps://t.me/MEXCEnglish and share your thoughts; there are many MEXC events and prizes waiting for you. For those who participate in our gleam task, you can type the password Big Time in the gleam to win the prize.
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